Cyberpunk Femme Fatale

Posted in Uncategorized on November 17, 2011 by dopefish3d

Softwares used for modeling were 3d studio max 9 and Sculptris (a great free 3d sculpting software). The renderer used was mental ray. Render took a roughly 3 hours to complete at 2400×1600. Post-processing was done in Photoshop CS3, slight color touches were made using IrfanView.

This render was basically made from these drawings I found. The one with the “ZERO” glasses (i think they are created by Arosenlund, i am not quite sure) I found on cyberpunk.asia, a website containing various cyberpunk imagery. The one with the girl was taken from the album cover of an industrial rock band called KMFDM.

Kaleidoscope Renders

Posted in Uncategorized on August 27, 2011 by dopefish3d

These renders were made using 3d studio max, and very little post-processing in GIMP. Maybe there will be more coming! :)

Monochrome:

Hot maze:

Lines 1:

Lines 2:

Noise:

Geometrical 1:

Geometrical 2:

Spiral:

Brown Noise:

Doctor House (Hugh Laurie)

Posted in Uncategorized on February 14, 2011 by dopefish3d

In this image I tried to create one of my favorite characters in a TV show. Made using 3dsmax and sculptris, final touches with photoshop, rendered with VRay.

Abandoned Sci-Fi Corridor

Posted in Uncategorized on February 12, 2011 by dopefish3d

Splash screeen for the Fallout 2 total conversion “Mutants Rising”.

Monstropolis, Inc

Posted in Uncategorized on July 21, 2010 by dopefish3d

My entry to 3D Total’s movie mashup challenge. A mashup between Metropolis and Monsters, Inc.

Sci-fi Tunnel

Posted in Uncategorized on June 8, 2010 by dopefish3d

A futuristic maglev tunnel.

Rendered in 3dsmax with VRay. Postwork done in Photoshop.

Eye, robot (Orbb from quake 3)

Posted in Uncategorized on March 20, 2010 by dopefish3d

Here is a tribute i make to the game Quake 3. 2D concept make by Zatoichi from polycount. I asked the author of the sketch if I could use it, but he didn’t answer to me to this day. The image was made in 3dsmax, rendered with VRay. Textures taken from art.eonworks.com and www.cgtextures.com. Below are the conept image and the render.

Romanian Electric Locomotive

Posted in Uncategorized on January 21, 2010 by dopefish3d

In this scene I tried to create a Romanian LE 5100 KW locomotive entering a random Romanian city.

Softwares used: 3dsmax7, GIMP, IrfanView, arbaro(tree generation).
Rendering Engine: Mental Ray.
Plugins used: texporter, quickdirt
Scripts used: quadrangulator.
Shaders used: p_shaders(p_z)

Reference sites:

http://trenuri.uv.ro

http://cfr.stfp.net

http://christianferoviarul.blogspot.com/2008_12_01_archive.html

http://forum.lokomotiv.ro

Textures taken from http://cgtextures.com. Blueprints for the train taken from http://www.the-blueprints.com.

The scene is composed of 8 different layers:
1-Train and tracks.
2-Grass in front, sign, powerbox.
3-Grass in back and infrastructure.
4-Back Graffiti fence.
5-Blocks.
6-Electric poles.
7-Trees.
8-Z-depth.
The total render time for all 8 layers is roughly 4 hours. The first 7 layers are composed in max. The 8th layer is composed using GIMP.

UNPROCESSED VERSION:(has different illumination from processed version)

PROCESSED VERSION:

WIREFRAME

Old WW2 Bunker

Posted in Uncategorized on October 9, 2009 by dopefish3d

This is a picture I made of a devastated ww2 bunker. Made for the “mutants rising” total conversion mod.red_sands_4_edited2

Metal

Posted in Uncategorized on August 4, 2009 by dopefish3d

Inspired by Nine Inch Nails’ song, “Metal”. Done in max 7, rendered with mental ray, postprocessed in GIMP. Textures as alwaya from cgtextures.com. It’s got around 1.2 million polys. Rendered in less than half an hour @ 3000×1000 resolution. For this post, I cropped it a little.

metal4

City on Asteroid Ring

Posted in Uncategorized on July 27, 2009 by dopefish3d

I came with this idea some time ago, but i didn’t make it until now. I have used the usual software: max7, mental ray, GIMP.

Textures taken from art.eonworks.com. Stars photographed by Hubble space telescope, taken from http://www.spacetelescope.org/.

Thanks for watching!

asteroid_belt10_small

Entrance to Pripyat

Posted in Uncategorized on June 19, 2009 by dopefish3d

In this render I wanted to capture the abandoned city of Pripyat. For this picture I used 3dsmax7, GIMP, ivygenerator and arbaro. the scene took about an hour and 15 minutes to render. There are aproximately 3 million polygons in this scene. cernobil9

cernobil_wire

Unreal Tournament ’99 Level

Posted in Uncategorized on June 3, 2009 by dopefish3d

Here, I tried to experiment making the level entirely in 3d studio max then import the brushes into UnrealEd. There were a few bugs here and there, but in the end I managed to fix them.

UT Level 1

UT Level Editor

Sci-Fi Environment

Posted in Uncategorized on June 3, 2009 by dopefish3d

sci-fi6_bis4

scifi_wire

Big Daddy

Posted in Uncategorized on June 3, 2009 by dopefish3d

A Big Daddy and a Little Sister walking through the hallways of Rapture. Inspired by the game Bioshock.

big_daddy16e

big_daddy_wire

South Park Contraptions

Posted in Uncategorized on June 3, 2009 by dopefish3d

The first one is “IT” which is a revolutionary device invented by Mr. Garrison. It beats dealing with the airlines :) . The second one is a bike impossible to steer. For kids.

it11

wild_wacky_action_bike2

Post-Nuclear Caddilac Coupe Deville

Posted in Uncategorized on June 3, 2009 by dopefish3d

A Caddilac entering post-nuclear Las Vegas.  Made for a Fallout 2 total conversion. 2048 x 2048 unwrap.

las_vegas3

vegas_wire

Porsche 911 GT2

Posted in Uncategorized on June 3, 2009 by dopefish3d

A Porsche speeding on a highway.
posche_edited2

porsche_wire

Mutant Master

Posted in Uncategorized on June 3, 2009 by dopefish3d

Inspired from the game Fallout 1.

Mutant Master

Old VolksWagen Beetle

Posted in Uncategorized on June 3, 2009 by dopefish3d

Title is pretty self explanatory.
beetlefinal2vu4
beetlefinal1zi1

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